Global Augmented Reality Market Report 2018
Wiseguyreports.Com
Adds “Augmented Reality Market -Market Demand, Growth, Opportunities, Manufacturers,
Analysis of Top Key Players and Forecast to 2025” To Its Research Database.
Description:
Global
Augmented Reality Market industry valued approximately USD 2.37 billion in 2016
is anticipated to grow with a healthy growth rate of more than 56% over the
forecast period 2017-2025. The increasing investments in the industry, as well
as the rise in demand for AR devices and the escalating use of the AR devices
in various sectors viz. e-commerce, retail, and medical sectors, are the
factors affecting the demand of Augmented Reality market.
The objective
of the study is to define market sizes of different segments & countries in
previous years and to forecast the values to the next eight years. The report
is designed to incorporate both qualitative and quantitative aspects of the
industry with respect to each of the regions and countries involved in the
study. Furthermore, the report also caters the detailed information about the
crucial aspects such as drivers & restraining factors which will define the
future growth of the market. Additionally, it will also incorporate the
opportunities available in micro markets for stakeholders to invest, detailed
analysis of competitive landscape and product offerings of key players. The
detailed segments and sub-segment of the market are explained below:
Component:
§ Hardware
§ Software
§ Hardware
§ Software
Display
Type:
§ Head-Mounted Display (HMD)
§ Head-Up Display (HUD)
§ Smart Glass
§ Head-Mounted Display (HMD)
§ Head-Up Display (HUD)
§ Smart Glass
Application:
§ Aerospace & Defense
§ Automotive & E-Commerce
§ Gaming
§ Industrial
§ Medical
§ Others
§ Aerospace & Defense
§ Automotive & E-Commerce
§ Gaming
§ Industrial
§ Medical
§ Others
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Regions:
§ North America
o U.S.
o Canada
§ Europe
o UK
o Germany
§ Asia Pacific
o China
o India
o Japan
§ Latin America
o Brazil
o Mexico
§ Rest of the World
§ North America
o U.S.
o Canada
§ Europe
o UK
o Germany
§ Asia Pacific
o China
o India
o Japan
§ Latin America
o Brazil
o Mexico
§ Rest of the World
Furthermore,
the years considered for the study are as follows:
Historical year
– 2015
Base year – 2016
Forecast period – 2017 to 2025
Base year – 2016
Forecast period – 2017 to 2025
Some of the key
manufacturers involved in the market are Magic Leap Inc., Blippar, Sony Corp.,
Wikitude GmbH, Infinity Augmented Reality Inc., Apple, Google, and Microsoft
Corp. New product launches, focus on continuous technology innovations,
acquisitions and effective mergers are some of the strategies adopted by the
key manufacturers.
Target Audience
of the Augmented Reality Market Study
§ Key Consulting Companies & Advisors
§ Large, medium-sized, and small enterprises
§ Venture capitalists
§ Value-Added Resellers (VARs)
§ Third-party knowledge providers
§ Investment bankers
§ Investors
§ Large, medium-sized, and small enterprises
§ Venture capitalists
§ Value-Added Resellers (VARs)
§ Third-party knowledge providers
§ Investment bankers
§ Investors
Please note
that owing to the criticality of the Augmented Reality Market and rapidly
changing market attributes, we are in the middle of updating the report. The final
report may require 2 to 3 working days post-confirmation in order to cater to
the most recent updates.
Complete Detail @
https://www.wiseguyreports.com/reports/2742075-global-augmented-reality-ar-market-size-study-by-component-hardware
Table
of Contents
Chapter
1. Research Methodology
1.1. Research Process
1.1.1. Data Mining
1.1.2. Analysis
1.1.3. Market Estimation
1.1.4. Validation
1.1.5. Publishing
1.2. Research Assumption
1.1. Research Process
1.1.1. Data Mining
1.1.2. Analysis
1.1.3. Market Estimation
1.1.4. Validation
1.1.5. Publishing
1.2. Research Assumption
Chapter
2. Global Augmented Reality Market Definition & Scope
2.1. Objective of The Study
2.2. Market Definition
2.3. Scope of The Study
2.4. Years Considered for The Study
2.5. Currency Conversion Rates
2.6. Report Limitation
2.1. Objective of The Study
2.2. Market Definition
2.3. Scope of The Study
2.4. Years Considered for The Study
2.5. Currency Conversion Rates
2.6. Report Limitation
Chapter
3. Executive Summary
3.1. Key Trends
3.2. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion/Million)
3.1. Key Trends
3.2. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion/Million)
Chapter
4. Global Augmented Reality Industry Dynamics
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion
Chapter
5. Global Augmented Reality Market by Component
5.1. Market Snapshot
5.2. Augmented Reality Market, Sub Segment Analysis
5.2.1. Hardware
5.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion/Million)
5.2.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion/Million)
5.2.2. Software
5.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion/Million)
5.2.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion/Million)
5.1. Market Snapshot
5.2. Augmented Reality Market, Sub Segment Analysis
5.2.1. Hardware
5.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion/Million)
5.2.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion/Million)
5.2.2. Software
5.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion/Million)
5.2.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion/Million)
Continued…..
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